Connect 3. Compact. Cascade.

A Game Boy Color logic puzzle game port of Minitris.
Built from scratch in C with GBDK-2020 to run at a locked 60 fps on real hardware.

WEB EMULATOR CONTROLS:
Move: Arrow Keys / A, D · Hard Drop: Down Arrow / S / X · Confirm: X / Enter · Back: Z / Esc · Start/Pause: Enter · Mute: Shift
(On mobile devices, touch controls will automatically appear on screen)

NOT A TETRIS CLONE — NO TETROMINOES, NO ROTATION.
A single coloured cell descends a 4 × 12 well. Landing it connects lines of 3 or more same-coloured cells — horizontal, vertical, or diagonal — which clear, collapse under gravity, and can chain into multi-step cascades.


How to Play

  • Match 3 or More: Align 3+ cells of the same color/glyph down, across, or diagonally.
  • Gravity & Cascades: When a line clears, any floating cells directly above collapse downward. If newly settled cells form new lines, they automatically clear as a Cascade with compounding score multipliers.
  • Level Progression: Every 45 cleared cells advances the game to the next level, steadily increasing the fall speed from Level 1 up to Level 21.

Scoring System

Scoring rewards hard drops and deep cascades:
Score = (Base Bonus + Multiplier × Rows Dropped) × Level × Total Cascade Patterns

Pattern Base Bonus Hard Drop Multiplier
Clean Landing (no match)30
3 Vertical50
3 Horizontal70
3 Diagonal10010×
4 Vertical20020×
4 Horizontal25025×
4 Diagonal30030×
5 Vertical50050×
6 Vertical1,250125×
7 Vertical3,500350×
8 Vertical9,500950×

Game Boy Controls

  • D-PAD ← / →: Move falling cell left or right (with DAS auto-repeat).
  • A / D-PAD ↓: Hard drop — instantly drops and settles the active cell.
  • START: Pause / unpause (resumes with a 3-2-1-GO countdown). On title/results screen: confirm selection.
  • SELECT: In-game sound toggle — instant mute on the fly.
  • B: Back / return to previous menu.
  • D-PAD (Name Entry): ↑/↓ cycles letters A–Z, ←/→ moves between the 3 initials, A confirms.

Features & Hardware Details

  • Locked 60 fps gameplay on original hardware.
  • Dual Game Boy Color palettes and high-contrast 4-shade original Game Boy (DMG) graphics with distinct cell glyphs.
  • Battery-backed SRAM save support for Top 5 High Scores (with 3-initial arcade entry), lifetime statistics, and sound preferences.
  • 3 selectable chiptune music tracks (driven by hUGEDriver on the hardware timer interrupt) + 12 CBT-FX sound effects.

MINITRIS GB — © 2026 Ursiny.cz · Music by MuteAudio
Based on Minitris by Michal Ursiny.

Published 9 days ago
StatusReleased
PlatformsHTML5
Authorursimon
GenrePuzzle
TagsGame Boy
AI DisclosureAI Assisted, Code, Graphics

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