Minitris GB
Connect 3. Compact. Cascade.
A Game Boy Color logic puzzle game port of Minitris.
Built from scratch in C with GBDK-2020 to run at a locked 60 fps on real hardware.
WEB EMULATOR CONTROLS:
Move: Arrow Keys / A, D · Hard Drop: Down Arrow / S / X · Confirm: X / Enter · Back: Z / Esc · Start/Pause: Enter · Mute: Shift
(On mobile devices, touch controls will automatically appear on screen)
NOT A TETRIS CLONE — NO TETROMINOES, NO ROTATION.
A single coloured cell descends a 4 × 12 well. Landing it connects lines of 3 or more same-coloured cells — horizontal, vertical, or diagonal — which clear, collapse under gravity, and can chain into multi-step cascades.
How to Play
- Match 3 or More: Align 3+ cells of the same color/glyph down, across, or diagonally.
- Gravity & Cascades: When a line clears, any floating cells directly above collapse downward. If newly settled cells form new lines, they automatically clear as a Cascade with compounding score multipliers.
- Level Progression: Every 45 cleared cells advances the game to the next level, steadily increasing the fall speed from Level 1 up to Level 21.
Scoring System
Scoring rewards hard drops and deep cascades:
Score = (Base Bonus + Multiplier × Rows Dropped) × Level × Total Cascade Patterns
| Pattern | Base Bonus | Hard Drop Multiplier |
|---|---|---|
| Clean Landing (no match) | 30 | 1× |
| 3 Vertical | 50 | 5× |
| 3 Horizontal | 70 | 7× |
| 3 Diagonal | 100 | 10× |
| 4 Vertical | 200 | 20× |
| 4 Horizontal | 250 | 25× |
| 4 Diagonal | 300 | 30× |
| 5 Vertical | 500 | 50× |
| 6 Vertical | 1,250 | 125× |
| 7 Vertical | 3,500 | 350× |
| 8 Vertical | 9,500 | 950× |
Game Boy Controls
- D-PAD ← / →: Move falling cell left or right (with DAS auto-repeat).
- A / D-PAD ↓: Hard drop — instantly drops and settles the active cell.
- START: Pause / unpause (resumes with a 3-2-1-GO countdown). On title/results screen: confirm selection.
- SELECT: In-game sound toggle — instant mute on the fly.
- B: Back / return to previous menu.
- D-PAD (Name Entry): ↑/↓ cycles letters A–Z, ←/→ moves between the 3 initials, A confirms.
Features & Hardware Details
- Locked 60 fps gameplay on original hardware.
- Dual Game Boy Color palettes and high-contrast 4-shade original Game Boy (DMG) graphics with distinct cell glyphs.
- Battery-backed SRAM save support for Top 5 High Scores (with 3-initial arcade entry), lifetime statistics, and sound preferences.
- 3 selectable chiptune music tracks (driven by hUGEDriver on the hardware timer interrupt) + 12 CBT-FX sound effects.
MINITRIS GB — © 2026 Ursiny.cz · Music by MuteAudio
Based on Minitris by Michal Ursiny.

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